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Gold Farmer Bounty Hunting: The Newest Innovation In Player Moderation

Gold farming has been an issue in MMORPGs since the very beginning of online gamingPlayers who offer real money in return for in-game currency quickly unbalance the economy within the game, resulting in a harsher difficulty to retrieve items for the average playerSomething has yet to be done to completely demolish this common, yet obnoxious issue although I have some interesting news to bear, and with that you can ask yourselves whether we are seeing any progress towards the disappearance of gold-farmers everywhere or not.

If you have been following the Free MMORPG scene lately, you may have come to realise the new features companies are beginning to implement, as the demand for them is soaring up highAlthough 2008 was a slight disappointment in the field of MMO innovation, thing are starting to improve; slowly, but surely! Despite these innovations, we are still lacking to see completely unique elements in an MMORPGOf course there are exceptions, but frankly the appeal to new F2P (free to play) MMORPGs is dying out

Luckily for us, some F2P MMO companies are still focusing on the community and their game rather than revenueGranted, they still need to make some money in order to be able to host their game and profit, though their priorities are much better organized than the majority of game companiesAn example of this I have stumbled upon recently is Ingle Games Ltd., publishers of the MMORPG recently released in closed-beta, Chaos OnlineI won't be getting into details of this game's function and such, though you can view the Chaos Online review here.  

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